Welcome to the Galactic Thrones Help Center. Review the intelligence briefings below to understand how to manage your orbital stations, fleets, and construction queues effectively.
1. The Throne Room (Dashboard)
Your Throne Room is your primary interface. It provides a real-time HUD (Heads-Up Display) of your current resource stockpiles and their generation rates per second. Around your central Throne Ship, you have 11 Orbital Building Slots where you can construct various facilities to expand your empire.
- Hover over any built orbital slot to view its current Level, Structural Integrity (Health), and active construction timers.
- Clicking an empty slot or navigating to the Construction Menu allows you to queue new blueprints.
2. Resources & Tech Tree
Everything in the galaxy runs on four primary resources: Platinum, Alloys, Food, and Energy.
- Storage Caps: Every resource has a maximum storage capacity. If your production exceeds this capacity, or if you receive a refund that pushes you over the limit, the excess resources are permanently lost into the vacuum of space. Upgrade your storage facilities to hold more!
- Prerequisites: Certain advanced structures cannot be built until you meet their prerequisites (e.g., you might need a Level 3 Platinum Mine to unlock a specific defensive array). View the complete Station Tech Tree here.
- Need more details on what each resource does? Check the Resource Guide.
3. Construction & Upgrading
Your engineering crews can only handle a limited number of tasks simultaneously. By default, you have 1 Active Construction Slot.
- Cost & Time: Upgrading a structure deducts the necessary resources immediately and begins a countdown timer.
- Instant Finishing: When a timer reaches zero, the structure is instantly upgraded to the next level. Your resource storage capacities and production rates will update automatically.
4. Structural Integrity & Repairs
Structures can sustain damage from various galactic events or combat. A structure's health is represented by its Structural Integrity percentage.
- Damaged structures cannot be upgraded! You must repair them to 100% integrity first.
- Pro-Rated Repair Costs: The cost and time to repair a structure are proportional to the damage. For example, if a structure is at 80% health (20% damaged), repairing it will only cost 20% of its normal upgrade cost and take 20% of the normal time.
5. Downgrading & Disassembly
If you need to free up an orbital slot, free up power, or desperately need resources, you can downgrade or completely disassemble a structure.
- Resource Recovery: Downgrading a structure refunds 50% of the original resources used to build that specific level.
- Time Required: Deconstruction is fast, taking only 10% of the normal build time.
- Dependency Locks: You cannot downgrade a structure if another existing building relies on it as a prerequisite. You must downgrade the dependent building first.
6. Canceling Active Jobs
Mistakes happen. If you accidentally queue the wrong structure or need the resources for an emergency, you can cancel an active job from the Structure Details screen.
- Upgrades & Repairs: Canceling these jobs is instantaneous and provides a 100% refund of the resources you spent to queue them.
- Downgrades: Canceling a downgrade is also instantaneous, but because downgrades cost no resources to initiate, no resources are refunded upon cancellation.
7. Fleet Command & Combat Units
Once you construct a Drone Replicator or an Orbital Shipyard, you gain access to Fleet Command. Here you can mass-produce units to defend your station or attack others.
- Hangar Space: Your ability to field a massive army is limited by the level of your Replicator and Shipyard. Advanced units like Dreadnoughts consume significantly more Hangar Space than basic Drones. Upgrade your facilities to command larger fleets!
- Decommissioning: If you need to rebalance your army composition or free up Hangar Space, you can decommission older units. Doing so will instantly scrap the unit and refund 50% of its original construction cost.
- View the full roster of available units in the Fleet & Units Guide.
8. Galaxy Map & Navigation
You aren't alone in the universe. Constructing a Navigation Bridge connects your station to the deep-space sensor network, unlocking the 3D Galaxy Map.
- Sensor Range: A Level 1 Navigation Bridge will only reveal your immediate local sector. Upgrading it will exponentially expand your vision, eventually allowing you to scan the entire quadrant!
- Exploration: Use the Galaxy Map to locate unpopulated planets, harvestable asteroid belts, or rival player stations to target with your fleet.
9. Conquest & Command Integrity
Normal fleet attacks will damage an enemy station and steal resources, but they will not capture the base. To conquer an enemy station, you must completely drain its Command Integrity.
- Command Override Modules: To damage Command Integrity, you must include Strategic Payloads (Command Override Modules) in your attacking fleet. These can be built in an advanced Orbital Shipyard.
- Escalating Costs: The cost to manufacture a Command Override Module scales exponentially based on the number of stations you already own across the galaxy.
- Auto-Repair: A station's Command Integrity slowly heals over time. You must coordinate multiple strikes in rapid succession to successfully capture a base.
10. The Stasis Matrix
When a station is successfully conquered, its emergency protocols trigger the Stasis Matrix.
- Invulnerability: The Stasis Matrix envelops the station in an impenetrable energy shield for 30 minutes, giving the new owner time to repair structures and organize defenses.
- Bouncing Fleets: Any hostile fleets (Attacks or Reconnaissance) that arrive while a Stasis Matrix is active will be unable to penetrate the shield and will immediately "bounce" back to their origin location unharmed.
11. Galactic Leaderboards
Your standing in the galaxy is determined by your Power Rating, which is calculated dynamically every minute.
You earn points for capturing and holding territory (Stations), building and upgrading infrastructure, and maintaining a massive active military fleet. Check the Galactic Leaderboard to see how you rank against rival commanders.
12. Empire Perks & Nexus Credits
If you're tired of manually clicking buttons like a common space-peasant, then Nexus Credits are your new best friend. This premium currency allows you to unlock specialized Empire Perks that make managing your domain slightly less of a chore.
- Nexus Credits: These shiny blue chips are the fuel for your ego. Use them to purchase powerful enhancements that your rivals wish they had.
- Acquiring Credits: Direct credit purchases are currently offline (turns out some third-party payment processors didn't appreciate our intergalactic business model). But don't panic: you can now earn them for free! Access the Get & Earn Credits panel to decrypt sub-space telemetry feeds and receive free credit drops.
- Auto-Queue: Ever forget to check your build timers because you were busy eating? This perk automatically finishes your construction jobs the second they hit zero, keeping your engineering crews working 24/7 without your supervision.
- Additional Build Slots: Why build one thing at a time when you can build many? Unlock extra slots to upgrade your station at speeds that defy logic.
- Interstellar Privacy: Tired of external interference? You can now rent a "Hide Ads" module for a week or a month. This clears your interface of secondary transmissions and allows your command console to expand into a premium widescreen view.
- Auto-Renewal: Most perks operate on a subscription model. If you have enough Nexus Credits in your vault, they will auto-renew. If you're broke, they stop working. Simple as that.
Pro-tip: Don't complain when your Auto-Queue stops working because you spent all your credits on vanity ship decals.
Need More Assistance?
If you cannot find the answer to your question, please contact our administrative team at [email protected].