Fleet Operations Guide
Orbital Shipyards & Production
To project your power across the galaxy, you must manufacture spacecraft. There are two primary facilities required for fleet production:
- Drone Replicator: Manufactures automated swarm units like Recon Drones and Interceptors.
- Orbital Shipyard: Manufactures massive capital ships, frigates, and heavy transports.
The level of these facilities dictates your Command Capacity. If you exceed this capacity, you will not be able to recruit new ships until you upgrade the facility or decommission older units.
Fleet Dispatch & Travel Time
You can dispatch fleets to any known X,Y,Z coordinate via the Fleet Dispatch terminal or directly from the Galaxy Map.
When selecting units for a mission, be aware of their Base Speed. The travel time for a mission is determined by distance, but the fleet can only warp as fast as its slowest ship. Sometimes it is better to send a fast drone swarm rather than dragging heavy frigates across the sector.
Mission Types
Different celestial bodies and targets support different mission parameters:
- Attack (Warp Strike): Launched against Enemy Stations or Alien Assimilations. Commences combat upon arrival.
- Combat Survival: Winning a fight doesn't mean your fleet comes home for dinner. Physics is a cruel mistress; even in victory, expect to lose units based on how hard the defender hits back. If you send a toothpick to fight a sledgehammer, don't act surprised when it breaks.
- Command Override Modules: Standard laser fire is great for making things explode, but it won't capture a station. To actually take over someone else's hard work, you must include these modules in your fleet to drain their Command Integrity.
- Reconnaissance (Scan): Can be sent to any location. Drones will gather data on enemy defenses or natural resource yields.
- Transport: Send resources directly to your other outposts or to allied clan members. Requires Cargo vessels.
- Defend: Send a garrison of ships to orbit one of your other stations to protect it from incoming strikes.
Mission Control & Reports
The Mission Control dashboard allows you to track all active flights in real-time. Fleets go through three distinct phases during a mission:
- Warping: Traveling to the destination coordinates.
- Arrived / Combat: The fleet has reached the target and the server is resolving the combat or scanning logic.
- Returning: Surviving ships are traveling back to their origin location.
Note: If a target activates a Stasis Matrix while your fleet is in transit, your ships will be unable to penetrate the shield upon arrival. Your mission will be aborted, and your fleet will safely return home.
Once a fleet returns, a detailed Mission Report is generated at the bottom of the Mission Control page. Be sure to check these to review combat casualties, harvested resources, and scanned intel.